2D GAME ASSETS PACK
How to Build a 2D Game Asset Pack with Free AI
In this video, I show you how to build a complete 2D game asset pack using FREE AI tools.
We create:
• A professional character
• A full 2D animation
• Platforms and backgrounds
• UI elements
• A complete game-ready asset set
All without drawing manually.
Tools used:
– Mixboard (Character & Asset Generation)
– Grok (Animation)
– Blender (Green Screen & Export)
This workflow is perfect for:
Game Developers
Indie Developers
Unity & Unreal creators
AI Artists
Prompt to Grok
Create a 6-second animated video that simulates a 2D video game scene.
CRITICAL CHARACTER LOCK RULES
The character must remain 100% identical to the reference design.
– Do NOT change face, body proportions, hairstyle, colors, outfit, or details.
– Same character model in every frame.
– No redesign, no stylization changes, no random variations.
The top part of the frame is a reference image only.
It appears briefly at the very beginning (less than 1 second)
and then completely disappears.
ANIMATION
Create a 6-second continuous 2D action combo:
Combat idle → attack → dodge → jump → landing → hero idle.
NEGATIVE RULES
– No character redesign
– No extra characters
– No outfit changes
– No face changes
– No color changes
– No distortion
– No realistic 3D effects
– No cinematic camera
OUTPUT GOAL
A 6-second 2D game-style animation that looks like real gameplay,
with perfect character consistency.
You can experiment with different types of animations.
If you want to try a new animation style or action sequence,
replace only the ANIMATION section of this prompt with your new animation instructions.
You may choose:
– A single animation from the list
OR
– A combination of multiple animations blended together into one 6-second sequence.
Add a new set of advanced but gameplay-safe stylized cartoon actions, optimized for 12 FPS.
Motions must remain smooth, readable, and minimal in rotation.
No sharp spins.
No fast pivots.
No camera or perspective changes.
Advanced actions list
Dash (Short Burst)
• Very quick forward burst with strong anticipation
• 2–3 fast steps, then controlled stop
Dash Cancel to Idle
• Immediate soft recovery from dash into idle
Lean Forward / Lean Back
• Upper-body lean only, feet stay planted
• Useful for aiming or interaction states
Edge Balance
• Character balances near an edge
• Arms out slightly, small foot corrections
Ledge Grab (Static)
• Hands grip edge, body hangs with light swing
• Minimal movement, readable pose
Climb Up (Short)
• One clean pull-up motion
• Ends in stable standing idle
Drop Down
• Step off edge with controlled fall
Stagger (Hit Reaction)
• Small backward stumble, quick recovery
• No spinning or falling
Knockback (Soft)
• Short backward slide with feet contact
• Ends in balanced stance
Recover / Shake It Off
• Character shakes arms or shoulders briefly
• Returns to idle
Point / Interact
• Simple pointing or button-press gesture

Prompt to Mixborad - Create 2D game asset set
Create a complete and consistent 2D game asset set.
All assets must match EXACTLY the visual style of the attached reference image.
Preserve the same:
Line quality
Proportions
Color palette
Shading method
Texture feel
Level of detail
This is a strict style lock.
No reinterpretation.
No redesign.
No variation.
INCLUDED ASSETS (FULL GAME SET)
1. UI / HUD (Hand-Drawn)
– Life / health bar
– Points / score indicator
– Sound & music icons
– Hand-drawn, readable, game-friendly
2. Environment Props
– Trees, rocks, plants
– Houses, fences, signs
– Small decorative and interactive objects
3. Background Assets
– Foreground, midground, background elements
– Gameplay-friendly composition
– Not overly detailed or busy
4. Level Layout / Platform Assets
– Platforms, ground tiles, ledges
– Slopes, stairs, bridges
– Modular, reusable, grid-aligned
TECHNICAL & LAYOUT REQUIREMENTS
– Green background only (solid green, no gradients, no textures)
– Each asset clearly separated with enough spacing for sprite slicing
– Nothing cropped or cut off
– Consistent scale across all assets
– Clean, readable shapes suitable for a 2D game engine
STYLE & QUALITY
– Exact visual match to the attached reference image
– Same artist, same world, same visual language
– Original designs only (no copyrighted characters or locations)
– Professional 2D game art quality
FINAL STYLE LOCK
Global style lock:
Match the attached reference image exactly.
No style drift.
No realism increase.
No simplification.
No color changes.
Prompt to Mixborad - Professional character design sheet.
Create a professional character design sheet.
Image layout
The image is visually divided into three vertical sections using composition and spacing only.
No borders.
No frames.
No boxes.
No lines separating sections.
Top section – Reference only
Multiple visual references of the same character:
Full-body front view
Full-body side view
Full-body back view
Face close-up (front view)
This top reference section is used for visual guidance only
and must disappear immediately at the start of the video (less than one second).
Middle section
Completely empty space.
No character.
No objects.
No text.
Bottom section – Final character
The same character in one ideal full-body pose.
Natural, appealing hero-style stance.
Centered and clearly visible.
Consistency rules
The character must remain 100% identical across all sections.
No changes to:
Face
Body proportions
Hairstyle
Colors
Clothing
Same character model in every view and pose.
Background
Solid green background.
Restrictions
No text
No letters
No symbols
No labels
No borders
No frames
No dividing lines
Technical requirements
Vertical composition
Aspect ratio 9:16
High resolution
Contact
Get in touch for tutorials or assets
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